Boys and Gaming
Our goal was to capture all relavant learning accounts. Therefore, perhaps more interesting were the discoveries that were found outside of the Common Core Standards.
Findings: Major Themes
Schools give you one shot. But a exploration space allows you to develop strategies to learn from failure.
Schools give you one shot. But a exploration space allows you to develop strategies to learn from failure.
#1
Play Space
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"Its just relaxing, its just no stress on you like your just worried about that game and how good you do in the game and ya that’s really it" ( Austin ).
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Psychosocial Moratorium (Gee, 2007)
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Productive failure (Kapur & Bielaczyc, 2011)
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Measured Risk (Beck & Wade, 2004)
"...you think of one strategy and then as you go along you do something that works and you never forget it, you use it again and you always succeed. It’s little, little things like that that make you go through it. So you know I feel like that you know, it’s just, it’s kind of hard, it’s kind of hard to explain. You just pick up things as you go" (Blake)
"...When you fail you fail you fail, that's how you learn what they want you to do..." (Blake)
#2
Grit Development
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Persistence of effort & Consistency of interest (Duckworth et al, 2007)
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Frustration, Coping, Competitive (Kindlon & Thompson, 2009)
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Success and winning (McGonigal, 2011)
#3
New Age Literacy
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Information Literacy
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Community Language
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Learn on the fly (Beck & Wade, 2004)
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Meaning as Action ("VGL", 2013)
"I'd say Google, Bing. A whole bunch of other like, I have apps on my iphone that you can see..." 3:00- 3:29 (Chase)
#4
Problem Solving
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Strategic Thinking and Extended Thinking (Hess, 2006).
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Individual and Collaborative
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(Jonassen, 2010; Newell & Simon, 1972)
"Strategies secure you the win" @ 8:04- 8:35 (Greg)
Being seen as a "go to guy"
"to beat all my friends in every game and reach expert levels..." (Cody)
#5
Expertise
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Better than friends
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Novice Vs Expert
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Expectations (Beck & Wade, 2004)